Meher Baba in Hollywood, 1932
The following are common misunderstandings about the film project Meher Baba began and worked on before abandoning in the 1930s.
Misunderstanding 1: Baba wrote a screenplay for a Hollywood movie on his theme of Reincarnation in the 30s. In reality what people are calling a script or screenplay was only an outline of possible movie scenes worked up by him in an hour while sitting down with screenwriter Mercedes De Acosta at her home in Harmon on the Hudson in New York.
Many other stories and even whole scripts were written as well by others as potential candidates for this movie project. Writers included Hy Kraft, Karl Vollmoeller, and Alexander Markey. None of these scenarios and scripts were ever approved by Baba for production.
These facts are recorded in the book Early Messages to the West written by the Avatar Meher Baba Trust and published by Sheriar Foundation in 2009.
Misunderstanding 2: The outline by Baba and Acosta was meant by Baba to be taken as a blueprint for a film.
The reality is that Baba was only demonstrating how simple his basic idea was. It described five characters who we follow over several lifetimes as they progress spiritually. Eventually one achieves God-realization and his companions become his disciples. The title and details of the scenario were arbitrary, not to be followed literally. It was the theme he was trying to get across, not the story.
Baba later even said he was actually preparing the ground for a future trend in films, a medium that has evolved significantly since then.
Someday the themes we are discussing now will form the basis of an entirely new trend in motion pictures. (Lord Meher, 1986 print ed. p. 2215)
Misunderstanding 2: The movie Baba was talking about had to be a movie. Sound movies only began in 1929. In 1932, the year Baba began working on the project, the average Hollywood movie was black and white, screened in nearly square format, filmed entirely in a studio, and was about 81 to 90 minutes. By the 1950s movies were color, shot in wide-screen technicolor, and frequently ran over three hours. By the 2000s movies were watched at home on flat screens in home theaters, streamed by platforms like Netflix. Breaking Bad and Firefly were some of the first viral series. The Netflix series became the trend and the idea of binge-watching came to be popular. In the early 2010s broad open-world games like GTA 5 and Red Dead Redemption became sensations with players becoming immersed in games for hundreds of hours.
The future still remains open as story entertainment continues to evolve.
Misunderstanding 3: Baba had in mind for people to make a movie about him, or that included him. There is zero evidence of this in anything Baba ever said about such movie(s). Baba clearly was emphasizing the power of the medium of motion pictures -- under which we today would include the forms mentioned above and others to come -- to convey ideas to the masses.
I do not need to tell you who are engaged in the production and distribution of motion pictures what a power you hold in your hands, nor do I doubt that you are fully alive to the responsibilities which the wielding of that power involves. He who stimulates the imagination of the masses can move them in any direction he chooses, and there is no more powerful an instrument for stimulating their imagination than motion pictures. . . Both the press and the radio influence thought, but both lack the power of visible example, which is the greatest stimulant to action, and which the motion picture offers better now than any other medium. (Meher Baba's message to Hollywood, delivered at Pickfair in June 1932)
| Gabriel Pascal, 1945 |
Baba stopped actively working on the film in 1934, but continued to discuss its future production with producer Gabriel Pascal as late as the 1950s (The Disciple and His Devil, Valerie Pascal, 1970).
And Baba once said the film had to be made one day.
Below is a chart Baba had made to explain the theme of Creation in the movie.
It is my personal opinion that the themes Baba described in the 1930s will eventually be expressed as a video game franchise about reincarnation and karma as well as the ultimate purpose of life.